public class VoidRayWeaponEffect
extends java.lang.Object
implements com.fs.starfarer.api.combat.EveryFrameWeaponEffectPlugin, com.fs.starfarer.api.combat.WeaponEffectPluginWithInit, com.fs.starfarer.api.combat.BeamEffectPlugin, com.fs.starfarer.api.combat.EveryFrameWeaponEffectPluginWithAdvanceAfter
| Constructor and Description |
|---|
VoidRayWeaponEffect() |
| Modifier and Type | Method and Description |
|---|---|
void |
advance(float amount,
com.fs.starfarer.api.combat.CombatEngineAPI engine,
com.fs.starfarer.api.combat.BeamAPI beam) |
void |
advance(float amount,
com.fs.starfarer.api.combat.CombatEngineAPI engine,
com.fs.starfarer.api.combat.WeaponAPI weapon) |
void |
advanceAfter(float amount,
com.fs.starfarer.api.combat.CombatEngineAPI engine,
com.fs.starfarer.api.combat.WeaponAPI weapon) |
void |
init(com.fs.starfarer.api.combat.WeaponAPI weapon) |
public void advance(float amount,
com.fs.starfarer.api.combat.CombatEngineAPI engine,
com.fs.starfarer.api.combat.WeaponAPI weapon)
advance in interface com.fs.starfarer.api.combat.EveryFrameWeaponEffectPluginpublic void advanceAfter(float amount,
com.fs.starfarer.api.combat.CombatEngineAPI engine,
com.fs.starfarer.api.combat.WeaponAPI weapon)
advanceAfter in interface com.fs.starfarer.api.combat.EveryFrameWeaponEffectPluginWithAdvanceAfterpublic void advance(float amount,
com.fs.starfarer.api.combat.CombatEngineAPI engine,
com.fs.starfarer.api.combat.BeamAPI beam)
advance in interface com.fs.starfarer.api.combat.BeamEffectPluginpublic void init(com.fs.starfarer.api.combat.WeaponAPI weapon)
init in interface com.fs.starfarer.api.combat.WeaponEffectPluginWithInit